Going Medieval is set in medieval times, so combat is a given. Raids from your enemies are a major challenge in the game.
The early game can be dominated by wooden spears and bows, but eventually you will want to use metal to craft new things. What are the ways in which metal can be obtained? And how can it be used? Read on.
How to Get Iron in Going Medieval
To obtain iron in Going Medieval, you must mine it from the earth. Find an exposed iron vein on your map first. Using the mine option, mark this area for your settlers to mine.
Mine the iron from the ground with your settlers assigned to the mining job. Now you can store those iron nuggets in your base.
A different production facility can manufacture ingots from raw iron once it is obtained. Check out the step-by-step guide below to see how the entire process works.
Producing Usable Iron in Going Medieval
To help new players understand iron’s confusing menus and parts, we have created a step-by-step guide. This guide will show you how to identify iron, mine and process it into a crafting material. To begin with we will start with the basics.
In order to find iron on your map you won’t really need anything special. A world seed generates every map in Going Medieval. Depending on this, you can find a variety of topography, features, and resources on your map seed. In addition to determining the amount of iron available, other resources will also be governed by this.
Natural resources will vary depending on the type of map you choose. Natural resources are most abundant in mountainous terrain. Farmland and other resources are in short supply in the valley. Make your choice wisely based on the type of colony you want.
You can find iron on your map by moving around it until you find some strange terrain. Salt, clay, or anything else could be found on this terrain at first. There is a silver scarring on the surface of iron veins. They look like brownish mounts.
To check if an area is iron, place your mouse over it and look at the bottom right of the screen. In the UI, you will be able to see what type of terrain you are currently selecting. You can see what iron looks like in the image below.
It is important to keep in mind that iron can appear at any level. Iron veins may be exposed by digging down. Finding one on the surface is obviously the easiest. The next step is to mine the iron.
We can now assign this area for mining now that we have found an iron vein to mine. The Mine action will allow you to do this. By clicking on the mine button, an area can be selected for mining.
The mine button is the small icon that looks like a pickaxe in the bottom right corner of the main screen. To designate an area for mining, either click and drag an area, or click specific tiles. You will automatically have your colonists mine one level down by default.
Under the cursor, you can also see what type of ground you have when the mine action is selected. The mouse is over an iron vein in the image above.
Additionally, you can see what resources remain in this area. As soon as the vein is depleted of all its resources, it will disappear. You can exit the mining action by right-clicking.
The colonists who have been assigned to mine some resources will do so when it is priority. Next, we’ll talk about that.
Assigning Mining Jobs and Priorities
Each colonist in Going Medieval has a wide range of skills. Mines, cooking, and hunting, for example, are areas where some of them excel. Your colony’s heritage and skills will dictate how they are treated.
In the UI, open the Jobs menu to make a settler a miner. All the settlers are listed here, along with their current job permissions.
It is also possible to change the priority of each job. Your colonists will prioritize mining over all other jobs if you give them mining priority 1.
Using this method, you can assign specific tasks to settlers with good skills. Planting and harvesting plants shouldn’t be handled by someone with low gardening skills. Insufficient skills will ruin the harvest. If each job is not assigned to a colonist, it will never be completed.
Smelting and Processing Iron into Ingots
As soon as our colonists mine iron out of the ground, we have to turn it into a crafting material. Nuggets of raw iron are of no use at all. That is, aside from becoming iron ingots. To melt down iron, we must first research the necessary items. From the beginning, you won’t be able to do this.
You will have to research new recipes and features in order to unlock them. By using the production menu at the bottom of the screen, you can build a research table.
Now you will be able to research new technologies. You can unlock an item once you have researched enough at the table. The Smelting research item can be found in the research menu at the top of the screen. Below is an image showing this.
To research smelting, you will need to create 20 Chronicles at the research bench. Your colonists perform this task as part of their duties.
Smelting can also be unlocked after researching Architecture. You can unlock these two items after your colonists have produced enough research. It will not be possible to melt down iron into ingots using a smelting furnace.
Building and Using a Smelting Furnace
Go back to the production menu to build a smelting furnace. All items that can be produced here will be built here. Smelting furnaces can be found in this menu. After selecting a smelting furnace material, you can choose from Clay or Limestone. Neither has a benefit for production speed.
The limestone furnace has slightly higher hitpoints. If your furnace is being destroyed by raiders, this is only helpful. Compared to clay, it will last only slightly longer.
Upon placing the furnace down, one of your colonists will build it if they are assigned to construction. Indoors or outdoors, you can build a smelting furnace.
Think about your stockpiles when placing it somewhere. Stockpiling raw metals like iron is beneficial. By doing so, your colonists won’t have to run to the other side of the colony to grab supplies.
At the smelting furnace, we can now process iron. The smelting furnace can be used to melt down raw iron nuggets. Below the screen, you’ll see another menu.
Check out these elements. The Products section is located at the top left of this menu. Your settlers will create here based on what you tell them to do here. Left-click the Iron Ingot job. The job will be added to the production queue as a result.
The production facility allows you to make some changes to a job once it is queued for production. Choosing the frequency of the job can be done using a drop-down menu.
In this case, you can specify how much of this item you always want in stock. It is possible to limit your request to a fixed amount. My usual setting is Forever. When your colonists have the time and raw material to produce iron ingots, they will do so.
If you liked this post, do check out our other guides:
- How to Get More Settlers in Going Medieval
- How to Get Clay and Bricks in Going Medieval
- How to Get Iron in Going Medieval
- How to Research in Going Medieval
If you are a cryofall lover like me, you should also check out the guide to get iron in cryofall
Older items can also be melted down for metal here. Your raid armor and weapons can be recycled this way. For metal jobs, add the smelted items. Select the items you would like your colonists to melt down using the Edit button. There is a possibility that you will never have to mine again if you have a lot of raids!