In Going Medieval, early access is over, and the game is out in the wild. In this colony sim, a new colony must be established in an unknown land. A food source will be one of the most important things you need to consider early on. In Going Medieval, farming is one way to get food. In this article, we will discuss the process of hunting animals. Then, using the meat from those hunted animals to cook. Read on.
How to Hunt In Going Medieval
In Going Medieval, you will have to tell your settlers to hunt animals if you want them to. Meat can be obtained from all of the game’s animals. Your settlers can hunt any animal you choose. From the bottom right menu, select ‘Hunt’. Alternately, you can select the animal and press M.
You can also start a hunting job by selecting the hunt option and then choosing the animals to hunt. Choosing this option is better if you intend to hunt more than one animal. This method is described in more detail below. Whenever the hunting job becomes a priority, one of your settlers will hunt down the animal.
Selecting Multiple Animals to Hunt
Choosing the Hunt action will let you choose from a wide selection of animals to paint. You can use it when you want to hunt medium-large numbers of animals. As a starting point, we select nothing.
By pressing ESC, you can unselect any selected items, such as wall pieces or characters. You’ll see some buttons in the bottom right corner of the screen. The action you want to perform can be selected here. Select Hunt from the list of actions. Basically, it looks like a paw print with a bow and arrow over it. Below is an image.
After selecting this option, we can mark some animals for hunting. Hunting some animals can result in attacks. It is possible for wolves to attack and injure settlers while they are hunting wolves. You can now paint an area by clicking the left mouse button and dragging.
Hunting marks will be placed on all the animals within this marked area. The area you paint can be very large, so you can hunt the whole rabbit group at one time.
There are a few extra options on the left, as shown in the image above. In addition to animals on the current layer, you can also include those on other layers.
It is also possible to select individual animals by clicking on them separately. Having all of this information is great when it comes to marking animals to be hunted, but what if we want someone to hunt the animal? From the Jobs menu!
Assign a Settler to Hunt
You will need to assign one of your settlers to hunt animals. Keep in mind that they will prioritize other more important jobs if there are any.
It is possible that a settler will not be able to hunt if you have many building projects going on at the same time. You should always let your colonists play to their strengths if you have a lot of them. In addition to having many all-rounders, separating jobs throughout your colony can ensure that many projects can be accomplished simultaneously.
At the top of the screen, you can assign one of your settlers to hunt. The top left corner is where this is located. You can see the jobs your colonists have been assigned here. Each colonist has the right to perform any job by default. The third job from the left is the Hunt job.
A popup menu will appear when you mouse-over a job and show the colonist’s skill level. Below is an image showing the marksman skill in relation to hunting. Hunters with ranged weapons can only hunt. The importance of this cannot be overstated.
Left-click or right-click a job to change its priority ‘urgency’. The settler will regard an occupation with a lower number as more important. A job’s priority runs from left to right if all of the jobs are at the same priority level.
As a result, if you set all priorities to 3, when your colonists don’t have any Tend or Convalesce (Rest) jobs to do, they will begin hunting. The importance of setting priorities in this manner cannot be overstated.
How do you capture animals in going medieval?
Creating a task for a specific villager will allow you to tame wildlife in Going Medieval. Using the mouse, select the area where animals and wildlife can be found. Alternatively, you can target a specific animal.
If you liked this post, do check out our other guides:
- Guide to Get More Settlers in Going Medieval
- Guide to Get Clay and Bricks in Going Medieval
- Guide to getting Iron in Going Medieval
- Guide to Research in Going Medieval
If your best builder can finish the job 3 times faster than anyone else, you don’t want them to waste their time cooking. Hunting is no different. Raw meat will take longer to arrive if you send a poor shot.
Once you have hunted down the animals, you can go on to butcher them if you desire to do so.