How to Butcher Animals in Going Medieval

The survival of your colony depends on having a source of food. As a result, settlers in Going Medieval need food to survive. The process of growing food takes time, but it is a really great source of food.

There is no such thing as overnight cabbage growth. The game may require you to consume non-vegetarian food at the beginning or even later on. In order to do this, you must hunt the animals. When there are several animal carcasses around, what should you do? It’s obvious that you butcher them!

How to Butcher Animals in Going Medieval

It is necessary to build a Butchering Table in order to butcher animals. Select the table once your settlers have built one. Produce Raw Meat and add it to the queue.

The number and frequency of butcheries your settlers should perform are determined here. When colonists assigned to Cooking have the job as a priority, they will butcher animals after being hunted and brought to a stockpile.

medieval butcher
Despite being edible, raw meat can upset your settlers

Building a Butchering Table

It will be necessary to build a butchering table before any of your settlers can butcher any animals. A butchering table can be built by selecting PRODUCTION from the bottom right corner. You can also open this menu by pressing F2. Here, you’ll find an item called Butchering Table.

Medieval butchers
Butchering tables are automatically built by builders once they are placed

The first should be this one. Unlocking the Butchering Table does not require any technology research. The account is already unlocked. Place the table somewhere and select it. To build a butchering table, 50 wood is needed. The Butchering table will be built by one of your settlers assigned to Construction once this has been acquired by your colony.

By right-clicking the butchering table blueprint, you can have your builder prioritize this job immediately. If you want your settler to drop everything, you can drop everything to build it here. Depending on your preference, you can build this outside or inside. There will be a faster production speed indoors. You can create a specific room type called a kitchen with the right furniture. In this guide, we won’t discuss that.

Adding the Butcher Animals Job

With the butchering table in place, settlers can now be assigned the task of butchering. At the butchering table, your settlers will not do anything by default. Your colonists must perform certain tasks just as they do in Rimworld.

With the left-mouse button, select your butchering table once you’ve built it. The butchering table information will appear on the bottom right of the screen. Below is an image.

medieval dynasty cook meat
Depending on your preferences, you can produce as much raw meat as you want

At the top right of the image, there is a section called Products. The butchering table can only produce one product: raw meat. You can select the small meat icon by clicking it. As soon as the job is submitted, it is added to the butchering table’s Production queue.

Once raw meat is added to the production queue you are able to change some settings.. instance, you can decide how much meat you want to produce. Keeping your stocks at the same level can be achieved by setting a fixed amount. Alternatively, you can set it forever. When you have animals to butcher, your cooks will continue to do so here.

It is also possible to choose what to butcher here. You can, for example, decide whether to butcher or leave an animal. In Going Medieval, there is a cannibal train among some colonists. Raw meat can also be butchered from humans at the butchering table. You can use that information however you like.

Create a Stockpile For Animal Carcasses

Despite not being essential, this is a good idea. A stockpile in Going Medieval tells your settlers where certain items should be placed. In these areas, you can decide what items to store.

Materials are stored correctly in stockpiles

Your hunters should bring the carcasses close to the butchering table so that your cooks can butcher the animals and bring them to the table. There is no time wasted this way. At the bottom right of the screen, select Zones to create a stockpile zone for animals. (Or press F7).

Stockpiles can be created in any way you like. You can change what is stored here later, regardless of whether you pick the regular or dumping stockpile. Once the zone has been created, select it. This zone’s options can be changed here. Carcasses are automatically selected for storage in the dumping stockpile, as you can see.

What Else?

If you liked this post, do check out our other guides:

Final Words

If you also play rimworld, you can check out our guide to Butcher Animals in Rimworld.

Make sure only animal carcasses are selected in the zone. Default will be to have your settlers bring in the animals that were hunted here. It should be close to your butchering table. Additionally, you should consider building a roof over the stockpile. This will delay the deterioration of the items underneath.

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